Added ability to enter combat mode.
When entering combat mode the character will draw out the left hand and right hand weapons.
Currently weapons are attached directly but later they will be equipped through inventory system. All transition states handled: Idle -> Combat -> Idle -> Running -> Combat -> Idle
Challenges:
- Animation Blueprint
- Animation State Machine
- Animation Blend Spaces
Anim Graph

State Machine

Next Tasks:
- Layered Animation
- Buffered Input