Devlog #7 – Target Locking
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Last session concluded a very important feature for the combat system. The target locking. Target locking is a way to...
Devlog #6 – Hit Detection/Reaction
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Finally a very important piece of the combat system has been developed, at least in early stages. The hit detection...
Devlog #5 – Stamina
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In this session we implemented player stamina. Stamina is an important status during combat. Players will be able to perform...
Devlog #4 – Combo Attacks and More
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In this session we developed couple of new features and improved on existing ones. Most of the time went on...
Devlog #3 – Combat Mode And Weapons
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Added ability to enter combat mode. When entering combat mode the character will draw out the left hand and right...
Devlog #2 – Forward Rolling
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In this devlog we added a basic rolling. This includes custom animation montages, animation notifiers, blendspaces. Current state of the...